Saigh, P. A., & Umar, A. M. (1983).
The effects of a good behavior game on the disruptive behavior of Sudanese elementary school students.
Journal of Applied Behavior Analysis,
16, 339-344.
An endemic version of the Good Behavior Game was applied in a
rural Sudanese second-grade classroom. Official letters of
commendation, extra time for recess, victory tags, and a winner's
chart were used as backup reinforcers. The class was divided into
two teams, and the teacher indicated she would place a check on
the board after every rule violation. The students were also told
that the team with the fewest marks would win the game and
receive the aforementioned prizes. After an initial adaptation
period, the rate of disruption was charted across four treatment
phases: viz., baseline I, introduction of the game, baseline II,
and reintroduction of the game. It was observed that the game
phases were associated with marked decreases in the rate of seat
leaving, talking without permission, and aggression. The teacher,
principal, parents, and students were consequently individually
interviewed, and their comments spoke strongly for the social
validity of the game.