Fishbein, J. E., & Wasik, B. H. (1981).
Effect of the good behavior game on disruptive library behavior.
Journal of Applied Behavior Analysis,
14, 89-93.
A modification of the good behavior game was used to reduce
disruptive behaviors during a weekly library period of children
in a fourth-grade class. Modifications included student input in
designing rules, attempts to state rules in positive terms,
observation of class behavior in the experimental (library)
setting as well as in a comparison (classroom) setting, and
librarian involvement in instituting the game coupled with
teacher involvement in delivering reinforcers. Reinforcers
consisted of special classroom activities conducted by the
teacher with winning team members. Modification of the good
behavior game did not detract from its effectiveness in reducing
disruptive and off-task behavior.