Lutzker, J. R., & White-Blackburn, G. (1979).
The good productivity game: Increasing work performance in a rehabilitation setting.
Journal of Applied Behavior Analysis,
12, 488.
Simple reinforcement systems have been used to improve
performance in a broad range of settings. For example, in
classrooms, the Good Behavior Game bas been shown to be
very effective (Barrish, Saunders, and Wolf, Journal of Applied
Behavior Analysis, 1969, 2, 119-124). In industry, small bonuses
were used to increase the punctuality of workers (Hermann,
deMontes, Dominquez, Montes, and Hopkins, Journal of Applied
Behavior Analysis, 1973, 6, 503-572). In a sheltered workshop
setting, Shroeder (Journal of Applied Behavior Analysis, 1972, 5,
45-52) examined work rates under varying frequencies and amounts
of reinforcement and response force. The present study involved
the utilization of simple group contingencies to increased
productivity in a rehabilitation industry. Four state hospital
residents who were trainees at a rehabilitation industry
participated in the study which examined the effects of feedback,
and feedback plus the Good Productivity Game to improve
work output. The task, for which the employee's were paid a wage,
involved sorting boards by size. When the employees were provided
with feedback on the number of boards sorted during the
observation period, productivity increased slightly over
baseline. After a return to baseline, the Good Productivity
Game was played. For performance, the game afforded the
employees pseudo-competition (in that teams were paired against
each other, but both teams always won) and simple rewards
such as candy and early work termination. The game improved
performance by 104% over the second baseline and by 64% over the
third baseline. Data gathered on rates of on-task behavior by the
employees correlate with the productivity rates. Data gathered on
rates of staff attention paid to employees show little difference
across conditions, thus corroborating the function of the Good
Productivity Game in increasing work output. Although no
formal data were collected, the staff continued to use the game
with considerable success after the formal termination of the
study. The Good Productivity Game appears useful in
increasing work output in a rehabilitation setting. Further
research should concentrate on the utility of the game throughout
longer periods of the workday and over extended periods of time.