Harris, V. W., & Sherman, J. A. (1973).
Use and analysis of the good behavior game to reduce disruptive classroom behavior.
Journal of Applied Behavior Analysis,
6, 405-417.
A recent study reported procedures (the good behavior
game) for reducing disruptive classroom behavior. Replication
of the procedures of the good behavior game in two
classrooms showed it to be an effective technique for reducing
disruptive talking and out-of-seat behavior. Further experimental
analysis indicated that the effective components of the game were
division of the class into teams, consequences for a team winning
the game, and criteria set for winning the game. Although
disruptive behavior was markedly reduced by the game, the
reductions were correlated with only slightly improved accuracy
of academic performance in the one classroom where academic
performance was measured.